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The worst-kept secret in comics for the last year or so has been that the “secret project” I’m working on is a two-part Flash Gordon graphic novel.

No fighting in the pool.
No fighting in the pool.

After building my 25-year comics career on creator-owned work, I decided it was time to try something I’d never done: put my stamp on a classic character. And they don’t get much more classic than Alex Raymond’s sci-fi/fantasy hero. Flash Gordon: Two Worlds takes the character all the way back to his 1930s roots while also providing a thoughtful and timely new spin, in the tradition of Darwyn Cooke’s The New Frontier. It will be published in two volumes, the first coming November 10th From Mad Cave Studios, in beautiful full colour by K.J. Diaz.


The project came about fairly organically, but unexpectedly. As followers of my work may know, Mad Cave has been publishing new editions of my Three Thieves series through their children’s imprint, Papercutz. When that deal was struck, they mentioned that they’d also like something new from me. For the first time in my career, though, I didn’t have much to pitch them. Most of my ideas for books have become books already, and the one creator-owned thing I’ve been tinkering with for years (more on that in 2027) wasn’t to their taste. Fortune worked in my favour, though, because no more than a couple of days later, industry news sites were trumpeting the fact that Mad Cave had acquired the licence to all of the classic King Features Syndicate characters, among them Dick Tracy, The Phantom, and of course, Flash Gordon. The granddaddy of space opera.


Good guy to have around.
Good guy to have around.

So I emailed my Three Thieves editor, Adam Wallenta, to see if the company would be interested in a Flash Gordon pitch from me. They were. The downside was that they already had half a dozen other Flash projects in the works, which they’d lined up previous to the announcement. A monthly series, an “Elseworlds” style anthology, a kids’ version, a gender-swapped YA version, something based on the 198o movie, and so on. It doused my interest at first, because I didn’t want to be just one of seven Flash Gordon projects to flood the market. But the more I rolled the idea around, the more I realized that with so many different takes on the character happening, mine could be just that: mine.


And it is. “My” Flash Gordon is about returning the character to his pulpy, classic adventure roots. People have been dragging ol’ Flash through the mud for decades in ham-handed attempts to make him “current” in ways that age quickly and horribly. This isn’t Feathered Hair 1980 Disco Flash Gordon, or ‘90s Skateboarding Flash Gordon. It’s FLASH GORDON, dammit. Those early Alex Raymond comic strips set a style and tone that all of the first wave of superhero artists would eventually crib from. And the movie serials, which began in 1936, would inspire much of the science fiction of the 1950s, and eventually Star Wars. The character’s 92-year history isn’t something to run from, but to be embraced.


It's definitely on, in this classic panel by Alex Raymond.
It's definitely on, in this classic panel by Alex Raymond.

Times do change, of course. Readers in 2026 naturally aren’t going to accept some of what’s in those stories from 1934. Like many revisionists before me, I had to find creative ways around some of the racism, for example, especially in respect to the villains, who in the early strips were the worst kind of "Yellow Peril" stereotype.


Buster Crabbe and Jean Rogers in the 1936 movie serial.
Buster Crabbe and Jean Rogers in the 1936 movie serial.

But in broader terms, I wanted to update the storytelling for a more sophisticated audience that has spent their entire lives immersed in the kind of media universe that Flash Gordon aimed us toward. The original strips have a real beauty and class thanks to Raymond's drawing, and the movie serials have some of the Art Deco chic of German Expressionist films (which they were almost surely trying to emulate). But the stories themselves are a kind of fever dream that's wildly fun, but is often inconsistent or downright nonsensical. I was able to find my way into the material by making that fever dream work as a metaphor, while keeping all of the pulp adventure vibes.


Fact: this page contains a cameo by a handsome cartoonist and his family.
Fact: this page contains a cameo by a handsome cartoonist and his family.

Another change grew out of being a writer in his fifties trying to write a 25-year-old space jock. The original character is positively brimming with youth and confidence, qualities that definitely get harder to access (or relate to) with age. So my story is constructed around a Flash who's a decade older, and has survived a life of hard toil and bitter compromise. For my money, it makes the character more interesting, while also providing a nice contrast to the playful, colourful fantasy happening around him. But don't worry...I don't want to spoil anything, but when I'm done with my revisionist Flash Gordon, I put him right back where I found him. You'll see what I mean.


Flash Gordon: Two Worlds Vol. 1 drops on November 10, 2026, with the second volume coming sometime next year. It's something a little different from me, but it was a lot of fun to use another set of muscles for a change. I'm proud of how it's turned out, and I genuinely hope it will please the multiple generations of fans out there, and new ones too. Please support a local indie bookstore or comics shop, if you can. Enjoy!



 
 
 

I woke yesterday morning to the news that I'd been nominated for Best Cartoonist in this year's Ringo! Awards for the new Papercutz editions of Three Thieves, which is a nice surprise. Getting nominated for something for work that's sixteen years old is...odd. But such is the world of professional comics.


The Ringo! Awards are fairly new-ish, and a mix of fan ballot, jury selection, and voting among industry pros. They're named for artist Mike Wieringo, who died suddenly in 2007 at age 44. I never met Mike in person, but interacted with him fairly regularly online at the old Warren Ellis Forum, where he would easily embarrass every other artist on the site (myself included) in drawing challenges. He seemed like a good guy, and his talent was visible from space, so his death was a real bummer. In any case, it's an honour to be nominated for an award in his name.


If you're a comics professional of any kind, you can vote for your favourites over at their website.


Shop Talk with Lex Fajardo


In other news, I recently sat down for a long chat with cartoonist Lex Fajardo as part of a series of "Shop Talk" videos he's been doing with other creators to promote the Kickstarter for his latest Kid Beowulf graphic novel. If you like long-form interviews that go deep into the nuts and bolts of visual storytelling, rather than just promotion, this one's for you. The Kickstarter will probably be over by the time you read this, but enjoy the conversation anyway:



Upcoming Appearances


I'm still avoiding signing/speaking appearances in the U.S. for obvious reasons. But here in Canada you'll be able to catch me at two multi-day events in September:


September 18-20, I'll be back in Edmonton, Alberta for the first time in many years for the Edmonton Comics & Entertainment Expo. Looking forward to being back!


And the following weekend, much closer to home, I'll also be appearing at London Comic Con in London, Ontario. I grew up just south of London, and students in that area read Two Generals as part of the high school curriculum. So it's one place where I always know that just about everyone younger than about thirty is going to know my work. Should be fun. See you there?


 
 
 

The fifth Three Thieves book, 2014's Pirates of the Silver Coast, landed back in stores last week, thanks to my pals at Papercutz.


After taking a darker turn in the previous book, the series returns to its swashbuckling roots with high-seas adventure, the reappearance of some familiar characters, a bit of cross dressing, a fateful tarot card reading, and a dude ripping a palm tree out of the ground with his bare hands. And it ends with the biggest twist of the entire series. Exciting stuff!


It also includes a new foreword by my old pal J. Torres (the writer with whom I collaborated on my first two graphic novels, Days Like This and Scandalous) and a fifth entry in the ongoing behind-the-scenes interview between me and comics editor/scholar/journalist Irene Velentzas. Woohoo!



SECRET PROJECT INKS: DONE!

In other news, I recently finished inking 149 pages for the first volume of one of my two unannounced Secret Projects. Though nearly every other stage of my work is done digitally now, inks are the one thing I still do traditionally, which means I get the satisfaction of watching the stack of board next to my desk grow as I work. It's a satisfaction you don't get from writing (unless you print your scripts out, and maybe you should).


So, here's a photo of the stack, in all its glory. Plus a gorilla. Hopefully, I should soon be able to tell you what it is (though if you follow my Instragram closely, you may have already guessed). But this is physical proof that I've been working on something big (and again, this is just the first half).


MUCH more to come...


 
 
 
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